If you take things online with friends, the pace picks up, but not enough to overlook some noticeable and annoying drawbacks. The action devolves into tedium, the story has no obvious bearing on the gameplay proper, and a number of unnecessary hindrances break up the rhythm of the gameplay. Unlike its predecessors, though, the game eschews strategy elements in favor of a pure action role-playing experience, albeit with uneven results. The Kingdom Under Fire series experienced a renaissance with the release of the excellent Crusaders on the Xbox in 2004, and Circle of Doom takes even more chances with the franchise. # Action gets extremely repetitive if using one playable character only # Story is enigmatic and completely removed from the action proper # A very disaponitng game, considering what has gone before in the Kingdom under Fire series
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